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| Rockhoppers Chat Rockhoppers key, news, cheats, and siting! post it here for everyone. |
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#61 (permalink) | ||||||||
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Junior Member
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wow! that REALLY helps! i've only seen rh once or twice but i'll prolly see him again! he really answers you? hes told us to throw snowballs when we were at the snowfort =)
__________________________________________________ ____________________________ ¡ʇno ǝɔɐǝd ¿dn sʇɐɥʍ |
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#63 (permalink) | ||||||||
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Junior Member
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THAT HELPED ME ALOT SORRY IM SCREAMING I HAVE A ANGER SOMETIMES just kidding hahahahahahahahahahahahahaha ok im bored of laughing actually that eally heped me
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!????????????????????????????? ?????????????????????????????????????????????????? ???????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!! i dont get it can somebody explain to me so im bored |
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#67 (permalink) | ||||||||
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Junior Member
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That rock hopper guide was helpfull.Here's a tip: If the migrator is back, go to the ship and when you see a post, move your mouse up it and click. This should lead you into the crows nest! P.S. Loads of people know it, but i'd thought i'd better share it with you as u have loads of em! ![]() ![]() ![]() |
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#68 (permalink) | ||||||||
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Junior Member
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Sometimes i figure the more you write the better.
Here is some info on club penguin! Club Penguin is an online game developed by New Horizon Interactive. Using cartoon penguins as avatars, players waddle around, chat, play minigames and participate in other activities with one another in a snow-covered virtual world. After beta-testing, Club Penguin was made available to the general public on October 24, 2005[1] and has since expanded into a large online community — growing to the extent that by late 2007, it was claimed that Club Penguin had over 12 million user accounts.[2] While free memberships are available, revenue is predominantly raised through paid memberships which allow players to access a range of additional features, (such as the ability to purchase virtual clothing, furniture and "pets" for their penguins through the use of in-game currency).[3] The success of Club Penguin led to New Horizon being purchased by The Walt Disney Company in August 2007 for the sum of $350 million, with an additional $350 million in bonuses should specific targets be met by 2009.[2] The game is designed for children between the ages of 6 and 14 years old.[4] Thus a major focus of the developers has been on child safety,[5]filtering that prevents swearing and the revelation of personal information;[5] and moderators (along with veteran players) who police the game.[6] Nevertheless, the game has its critics, some of whom have claimed that it teaches consumerism[7] and that it can encourage cheating.[8] History and development Business model Prior to being purchased by Disney, Club Penguin was almost entirely dependent on membership fees to produce a revenue stream.[5]The Washington Post) chose not to pay, instead taking advantage of the free memberships on offer.[20] Those who choose to pay do so because full (paid) membership is required to access all of the services, such as the ability to purchase virtual clothes for the penguins and buy decorations for igloos;[7] and because peer pressure has created a "caste system" separating paid from unpaid members.[21] Advertising, both in-game and on-site, have not been incorporated into the system, although some competitors have chosen to employ it: for example Whyville, which uses corporate sponsorship,[22] and Neopets, which incorporates product placements.[23] An alternative revenue stream has come through the development of an online merchandise shop, which opened on the Club Penguin website in August 2006,[24] selling stuffed Puffles and T-shirts. Key chains, gift cards, and more shirts were added on November 7, 2006.[25] As with one of its major rivals, Webkinz, Club Penguin has traditionally relied almost entirely on word-of-mouth advertising to increase the membership.[26] Child safety One of the major concerns when designing Club Penguin was how to improve both the safety of participants and the suitability of the game to children. As Lane Merrifield stated, "the decision to build Club Penguin grew out of a desire to create a fun, virtual world that I and the site's other two founders would feel safe letting our own children visit."[27] As a result, Club Penguin has maintained a strong focus on child safety,[28] to the point whereby the security features have been described as almost "fastidious" and "reminiscent of an Orwellian dystopia", although it has also been argued that this focus may "reassure more parents than it alienates."[29] The system employs a number of different approaches in an attempt to improve child safety. The key approaches include: with a number of features introduced to the game to facilitate this — including offering a "Safe Chat" mode, whereby users select their comments from a menu; Nevertheless, the vast majority of members (90% according to Each game server offers a particular type of chat — the majority allowing either chat mode, but some servers allow only the "Ultimate-Safe Chat" mode. When using "Open Chat", all comments made by users are filtered. When a comment is blocked, the user who made the comment sees it, but other users are unaware that it was made — suggesting to the "speaker" that they are being ignored, rather than encouraging them to try and find a way around the restriction.[28] Beyond these primary measures, systems are in place to limit the amount of time spent online, and the site does not feature any advertisements, for, as described by Merrifield, "within two or three clicks, a kid could be on a gambling site or an adult dating site".[26] Nevertheless, after Club Penguin was purchased by Disney, concerns were raised that this state of affairs may change, especially in regard to potential spin-off products[32][23] Players who use profanity are often punished by an automatic 24-hour ban, although not all vulgar language results in an immediate ban. After being caught using profane language on a second or third occasion, players may be banned for 72 hours. Players caught cheating Club Penguin are banned for a much longer time period. After 3 to 5 bans, a player is banned indefinitely from the game.[33] Hope you enjoy that! |
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LinkBack to this Thread: http://www.clubpenguincheat.com/forum/rockhoppers-chat/5551-rockhopper-finding-guide.html
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| mammoth mountain | This thread | Pingback | 04-29-2008 03:28 PM | |