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Find Four tips

This is a discussion on Find Four tips within the Club Penguin Cheats forums, part of the Club Penguin Cheats | Secrets category; Okay, for all of you people who are fans at find four, I have a few tips for you. If ...

 
 
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Old 11-14-2007, 06:39 AM   #1 (permalink)
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Okay, for all of you people who are fans at find four, I have a few tips for you. If you like find four, but isn't so good at it, then I will give you some tips. Some of you might already know these tricks though. There are many tricks, you might want to look at all of them. First of all, you should know that red is first and blue is second, better not get confused. You will also see the words "major threats" and "minor threats". A major threat is when a person put a chip down, and then you win on top of them, but then it may take many chips put down to create the win, and a major threat is when you have that at the correct place that may creat you to win. A minor threat is the same thing, but isn't as affective as a major threat.

Usually the game ends (for experts) when the whole board is almost filled up and a person is forced to put a chip somewhere, that creates the opponite to put it on top of him and win. So that is why the major threats and minor threats come to meaning. Here starts the tips:

1.If you are red, your major threat is on the third and fith row. Your minor threat is on the second, forth, and sixth. A minor threat can help if you have a major theat in a different area.

2.If you are blue, your major threat is on the second, forth, and sixth row. A minor threat can destroy your opponite's major threat if you have your minor threat in a different colum than his/her major threat. It can also force a win if you have two minor threats in different colums.

3.If you are red and you have one or three major threats and the blue with no major or minor threat, you win once the board is filled up. If you have two minor major threat and the blue with nothing, then you will end up sacrificing one in order to win.

4.If you are blue and you have one or more major threat with the red having nothing, then you win once the board is filled up.

5.If red has a major threat and blue also has a major threat (in different colums), then red ends up winning.

6.If blue has a major threat above the red's major threat in the same colum, then blue major threat is pretty much useless. If blue has a major threat under the red's major threat in the same colum, then red's major threat is pretty much useless.

7.If red has a major threat and blue can force him/her out of it (by having a match right under it so that if red doesn't ruin his/her own major threat, then blue can put it there and win) as long as he gets another third or fith colum, then the game will end up with blue destroying the major threat of red unless there is another major threat for red on another colum.

There are more tricks than this, but for now I will only tell you these. I must also let you know that red has the advantage.

Later, I will post another one called Find Four tips 2, so just wait.

Now I shall be telling about some kind of shapes you can make with the chips to give you an advantage or victory. They are listed below.

1.I like to call this the snake. It is when you are blue and you have a diagonal match that leads to a major threat and an extra chip right next to the chip thats on the very top and above the chip thats in the row between them. You might not get it so I will set you an example. Red places it in the center and blue places right besides red's chip on the left side. Then red places one in the middle right colum, which is a terrible move, and blue places it in the center colum above red's first chip. Red then drops a chip in the center right colum again and blue places one ontop. Red places on the very left and blue places it in the center colum. Now blue has the shape that I mentioned. This gives blue an advantage.

2.This is hard to explain, so I will just give an example. Red places it in the center and blue places in the middle left colum next to red. Red places it ontop and blue places it in the center colum. Red places it in the center colum, blue places in the very right colum, and red places it in the middle left colum. Now red has the shape that I am trying to say. This play can automatically give red a major threat. If blue places one in the second row in the second oleft colum, then red can place it ontop and get a win on the very left colum just by stacking there. If blue stacks on the very left colum, then red can either place it in the very left colum in the third or forth row to recieve the major threat. Blue can only stop this play if he/she has a three in a row in the forth row in the center to receive major threats in the second left colum and second right colum, then he must quickly stack in the second left colum. Red can stop the stacking if he/she stacks first in the very left colum.

3.If red has three in a row stacked up in the center colum, it's more likely that red will win.

This is all for now, people. Have fun with Find Four!

(By the way, this is Find Four tips 4 although it says Find Four tips 3 in the menu screen of secrets)

Alright, so for find four if you have any questions, post it here. I do know a few more tricks but when I'm just about to poast it, I forot it. So just post your questions here and I may be able to answer them. You might just refresh my memory and I can then post more tricks.

Last edited by Skyebale; 05-25-2009 at 03:22 PM..
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Old 11-14-2007, 06:47 AM   #2 (permalink)
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well thanks for the tips
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Old 11-14-2007, 04:28 PM   #3 (permalink)
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nice tip and how LONG DID IT TAKE YOU TO TYPE THAT?!
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Old 11-14-2007, 05:10 PM   #4 (permalink)
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shoudnt this be in general discussion?
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Old 11-16-2007, 07:54 AM   #5 (permalink)
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Default Find Four tips 3

Hey, it's me again! In this, I will be telling you about...well...more find four tips. These are just extra tips to know. They are listed below.

1.First of all, I like to call this the force trick. I would usually do it when I'm red, and it is more helpful for the red than the blue. If you are red, and you have a minor threat on the forth or second row, then you can sacrifice your match so that you can get a major threat in another area. For example, red has a diagonal match that gives him/her a minor threat on the forth row, then red places it right below his/her minor threat. Blue would have to block it, but then after he/she did block it, red can put it ontop to create a major threat in a different colum. Another way to do it is when red has a minor threat on the forth row, but then red can put one beneath it to make a major threat on a different colum. Blue would then have to block your minor threat that was on the forth row. Blue cannot block the major threat that red can make in this play or else red will automatically win on his/her own minor threat that's on the forth row. This whole play usually can give red victory.

2.I just have no idea why begginers don't know this one, it's actually very simple. This trick can be used by both players. It is when you put a chip down and your opponite is forced to block it somewhere or else you can place it there and win, but when your opponite blocks it there, you can place it ontop to win in another way, so that means that you must have two threats one ontop of the other, but make sure that when you have this play that your opponite does not have a minor or major threat below you unless you can block it right away.

3.If you are blue and the board is a little more than halfway filled up and you have the center colum's top row, then you can win. This happens usually when it looks like that it's going to be a tie. You will eventually get the rest of the six row until you create a match, but make sure your opponite cannot form it like that under you. This can also work if you do it on the second row or any other rows.

4.If you are red, mostly the top part of the board is a good place for you. Red has a disadvantage if most of his/her chips are all crushed on the bottom by blue chips. Blue might still be able to win if his/her chips are squashed to the bottom, but red would enjoy a nice advantage.

5.If red has a major threat in a colum and blue has a minor threat in a different colum, then it can be a tie unless other things happen in the play. For examle, red has a major threat in the third row in the second right colum and blue has a minor threat in the third row in the middle left colum. The very left colum is totally empty. Blue also has a chip in the second left colum in the second row and another chip in the center colum in the second row. This will mean that blue will win if nothing else happens because red cannot put a chip in the very left colum or else blue will win by claiming the second row in the very left colum. Red will soon be forced to ruin his/her own major threat and blue will end up having the turn after when red ruins the major threat. Blue should not put the the chip in the very left colum, but instead he/she should ruin his/her own minor threat. By doing so, blue will end up with a major threat in the second row in the very left colum, giving blue the victory.

6.If red gets two chips in the third row that has one empty space in between the chips with only one or none blue chip/chips right in the row below the two red chips, then you can be sure that red will win. I call this play the triple major threat. If red gets another red chip right next to one of thos chips, then red will at least get one major threat, so blue cannot place it anywhere to give it to red, but when the board gets filled up, blue will have to give a major threat to red, giving red the victory.

7.If blue gets two major threats in the second row in any colum, then blue wins unless red can force him/her out.

These are the tips for now, people. Find Four tips 4 is coming up!
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Old 11-16-2007, 01:24 PM   #6 (permalink)
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Nice post mate, and it can be left here in Secrets for the moment!Once again great post!
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Old 11-18-2007, 04:31 PM   #7 (permalink)
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WOW! Nicce tips! I won a game using them!
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