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Old 05-31-2009, 06:04 PM   #2 (permalink)
Mushukitty
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· Add the hot sauce to an O’ berry and put it in front of the door. The black puffle will burst into flame and go out the door flying. Then go right, to the place with the stump. Now go left, to the place with the log. Now go left, to the place where you ended up after falling off the mountain. Combine the rope with the hook. Now click to go up the mountain. Use the grappling hook you made to go up the mountain. Now go down to the Ski Village, into the Ski Lodge, and out the back door. Here you will see Herbert complaining about being hungry.

· Go to the Pizza Parlor and get the Seaweed Pizza. (He won’t eat any of the other pizzas.) Now go back to the Ski Lodge. Go through the back door. Click on the pizza in your inventory. Now click on Herbert. He will eat the pizza. While he is eating the pizza, click on the lever below the crab, changing it from green to red. Then when Herbert gets through eating, he will fix the machine and the crab will turn it on. It’s in reverse now so it goes backwards taking Herbert with it.

· The machine will crack the iced over pond and Herbert, Klutzy, and the machine will go into the icy water. They escape the water and go onto the land on the other side of the pond. Then G comes and talks to you. His phone rings and he says its for you. It’s the polar bear. He tells you that this isn’t the end. Now tell G about the polar bear’s cave. Give G the Electro Magnet 3000 blueprints.

· Get your medal and your gift, and click End Mission.




»Mission 7 Walkthrough Clockwork Repairs«

· First, talk to G about the broken clock tower. Afterwards, watch the Snow Forts monitor to see what happened to it. You’ll see Herbert & Klutzy taking the gear from the clock. Put the code key into the lock on the cage beside the Gadget Room, and take the magnet/gadget.
· Go into the Gadget Room and get the Life Preserver Tube. Now, go to the Beach and get the sand bucket. Go to the Snow Forts and fill the bucket up with snow, and put it back into your inventory.
· Next, go to the Iceburg and use the magnet to get the spring (in the icecube in the water.) Now, go to the Town and talk to Rookie. Get a picture of the gear from him, and head on over to the Dock.
· Talk to the two penguins there, and challenge them to a game to get the missing Clock Tower target back. After the game, take the target, and give them the life preserver tube as a new target for their game.
· Go to the Pizza Parlor, and pick up the sheet of paper beside the piano. Take the paper to the stage, click on the piano there, and place the paper on the stand. Play the colored keys in the order that the colors are on the music sheet. The yellow puffle comes out, and stands next to you. Give him the picture of the gear, and the bucket of snow. Take the bucket and the gear, and put both in your inventory. Next, go to the Gadget Room.
· Go left until you see the machine called “Test Chamber”. Put the snow gear in it and click the lever to make it turn. Click the lever again and the gear will come out. Put it back in your inventory. Now, put the ice-cube with the spring in it into the machine and click the lever. After the ice melts, press the lever again. Take the spring and put it into your inventory.
· Go to the Snow Forts and put the target on the side of the Clock Tower, the gear into the Clock Tower, and the spring on the side that’s missing one. After you do that, the worker penguin will talk to you. Herbert calls you on your Spy Phone next, and afterwards G will come to the Snow Forts and talk to you.
· Collect your medal & award and click End Mission.



»Mission 8 Walkthrough Mysterious Tremors«

· Talk to G, and he tells you about some earthquakes. Go to the Dock and you’ll see Herbert and Klutzy in a underground machine they built. Talk to Herbert, and his map blows away. Klutzy tries to catch it, but he ends up chopping it in half. They leave.
· Go through the town, and you’ll see the two papers blowing away. One gets stuck on the Night Club sign, and the other goes towards the Snow Forts.
· Go in the Coffee Shop and help pick up the cookies off the floor. The Coffee Shop worker lets you keep a cookie for helping him.
· Next, go to the Gadget Room, and get the hat off the rack near G. Go back to the town and put the hat on the green puffle, give him the cookie, and he’ll fly up and get the paper stuck on the sign for you. Pick up the paper and go to the Snow Forts.
· You’ll watch as the other half of the paper goes by. Follow it into the Plaza and go into the Pizza Parlor. Order a Double meat pizza with extra grey fish from the penguin behind the counter. Take the pizza out to the Plaza and give it to the green penguin. Tell him you’ll trade it to him for his newspaper. Take the newspaper and take the broken half of paper from it, and combine the two halves together..
· Go to the beach and pick up a net from beside the Lighthouse. Go inside the Lighthouse, and ask the penguin can you take the balloon box. Put it in your inventory and talk to the penguin to the left trying to fix the broken barrel. Get a barrel of cream soda and go to the Gadget Room.
· In the Gadget Room get the wooden mallet off the wall behind the table (near G). Ask G can you take the Super Helium. Pick it up and go to the Sports Shop. Take the wooden pegs beside the tent.
· Go to the Dock. Pick up the lantern next to the tunnel, and then go down the tunnel. Use the map Herbert lost to guide your way through the tunnels. When you get past the first set of tunnels, click on your lantern to see. Finish going through the tunnels, and you’ll come upon the Gift Shop.
· Get a balloon from the box and put it on the Super Helium to fill it with air. Take the barrel out of your inventory and start to shake it. Then, put it underneath the Gift Shop and the soda will blow the Gift Shop back to where it’s supposed to be.
· Go to the town, and put the helium-filled balloon next to the Gift Shop. It’ll rise up. Put the net underneath the Gift Shop, and use the wooden tent pegs to hold it down. Get the wooden mallet out of your inventory and hammer down the wooden tent pegs.
· Go back to the Gadget Room and talk to G. Then, go back to the tunnel, and go to the place where the Gift Shop was in the ground. There’s a tunnel there now. Go through it, and you’ll see Herbert’s machine. Use your wrench to take the missing Clock Tower gear out of it. Put the gear into your inventory, and go through the hole in the wall. You’ll see Herbert and Klutzy messing with the boiler in the Boiler Room. When you catch him, he’ll get mad, hit the boiler, and run.
· G calls you on your Spy Phone, and you have to fix the boiler. Rearrange the pipes until they all connect, then G will call you again. Go to the HQ and talk to G. Give him the gear.
· Claim your medal and award, and click End Mission.



»Mission 9 Walkthrough Operation Spy Seek«

· Talk to G. Put the yellow duck, the three tracking devices, and the blue-prints from the wall into your inventory.
· Go to the Ski Lodge, pick up all the Find Four pieces, and go upstairs to get the rest of the pieces.
~Downstairs Find Four Pieces: under the ladder, on the stool underneath the phone, and on the window sill.
~Upstairs Find Four Pieces: on the typewriter, on the box in the corner, on the table next to the phonograph, on the other box, and on the bricks.
· Also, pick up the piece of string on the rug. Go back downstairs and give the pieces to the penguins playing Find Four.
· Go to the Forest, and pick up the sticks. Combine the sticks, blue-prints, and the string to make a kite. Attach the kite to one of the transmitters. Next, go to the Ski Mountain and put the kite & transmitter on a pole.
· Go to the plaza and talk to the two penguins. When the puffle blows a bubble, gum gets stuck on the two penguins. Click on it to take it, and then put it on the yellow duck in your inventory.
· Go to the dock and pull up the brown start handle for the penguin. Borrow his Air Pump, and put the Air Pump on the yellow duck to inflate it. Put a tracking device on the duck (where the gum is) and take it to the Iceburg. Put the duck in the water.
· Go to the Mine Shack and talk to the penguin. Click and drag the boards to make the beam fall on the left side. Double-click on the cart and weld the cracks, and afterwards place a transmitter inside the cart. Click inside the Mine to make the cart go.
· G calls you on your Spy Phone.. Go to the HQ and get the Binoculars 3000 from him.
· Go to the Ski Lodge, and go through the fishing door. Look through your binoculars, and turn right. Go back to the HQ and talk to G again. Go to Herbert’s camp, and combine your Spy Phone with the Binoculars 3000. Turn left and place the Phone/Binoculars in the third tree. Go to the HQ again, and watch Herbert and Klutzy on the monitor. Herbert discovers the hidden device, and the mission ends.
· Claim your medal and gift, then click End Mission.




»Mission 10 Walkthrough Waddle Squad«


· Pick up the broken solar panel from the box near Rookie. Talk to G, and Herbert will come on the monitor screens. Rookie tells him about the Golden Puffle in the Night Club. The Director (leader of the PSA) will come over another monitor and G will tell you the ‘Golden Puffle’ was really bait for Herbert.
· Go to the beach and talk to Jet Pack Guy. Go into the Lighthouse and click on the Cream Soda barrel. Go back outside and talk to Jet Pack Guy. Give him the barrel.
~Pour the 8 beaker into the 5 beaker.
~Pour the 5 beaker into the 3 beaker.
~Pour the 3 beaker into the 8 beaker.
~Pour the 5 beaker into the 3 beaker.
~Pour the 8 beaker into the 5 beaker.
~Pour the 5 beaker into the 3 beaker.
~Pour the 3 beaker into the 8 beaker
· Go to the Dock and talk to the green penguin. Ask him can you use the rope
· Go to the Gift Shop and talk to the green penguin behind the counter. Take the table against the wall, the box, and the pile of clothes and put them into your inventory. Go outside and set up the table.
· Talk to Rookie inside the Gift Shop. Take the solar panel from your inventory and put it on the wires at the end of the magnet. Connect the Solar Panel to the wires.
· Next, go to the Night Club and turn so you can see the cage. Put the rope you got on the machine next to the cage (with the lever). Click on the lever and the machine will malfunction. Use your wrench from your Spy Phone to open it. Click inside after it opens, and fix the gears.
· Go to the HQ and Jet Pack Guy will call you telling you Herbert was spotted at the Dock. Head on over to the Dock, and you’ll see Klutzy holding a ‘fake’ Herbert. He runs away when he sees you.
· Rookie will call you next, and tell you Herbert’s at the Night Club. Go to the Night Club, and you’ll see Herbert grabbing the Golden Puffle. While he’s laughing, cut the string with the scissors from your Spy Phone and the cage will fall on him. He’ll lift the cage up, but the magnet comes through the wall to the Golden Puffle. Herbert is trying to get the puffle. Grab Jet Pack Guy’s jet pack off his back, and put it onto the cage. The cage moves over and traps Herbert. G will come, and Rookie gives Herbert his Spy Phone. Herbert escapes.
· Claim your medal and gift, and click End Mission.



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Last edited by Skyebale; 08-30-2009 at 11:06 AM..
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